glClearBufferSubData, glClearNamedBufferSubData — fill all or part of buffer object's data store with a fixed value
| void glClearBufferSubData( | GLenum target, | 
| GLenum internalformat, | |
| GLintptr offset, | |
| GLsizeiptr size, | |
| GLenum format, | |
| GLenum type, | |
| const void * data ); | 
| void glClearNamedBufferSubData( | GLuint buffer, | 
| GLenum internalformat, | |
| GLintptr offset, | |
| GLsizeiptr size, | |
| GLenum format, | |
| GLenum type, | |
| const void *data ); | 
target
                
              
            
                    Specifies the target to which the buffer object is bound
                    for glClearBufferSubData, which
                    must be one of the buffer binding targets in the
                    following table:
                
| Buffer Binding Target | Purpose | 
|---|---|
| GL_ARRAY_BUFFER | Vertex attributes | 
| GL_ATOMIC_COUNTER_BUFFER | Atomic counter storage | 
| GL_COPY_READ_BUFFER | Buffer copy source | 
| GL_COPY_WRITE_BUFFER | Buffer copy destination | 
| GL_DISPATCH_INDIRECT_BUFFER | Indirect compute dispatch commands | 
| GL_DRAW_INDIRECT_BUFFER | Indirect command arguments | 
| GL_ELEMENT_ARRAY_BUFFER | Vertex array indices | 
| GL_PIXEL_PACK_BUFFER | Pixel read target | 
| GL_PIXEL_UNPACK_BUFFER | Texture data source | 
| GL_QUERY_BUFFER | Query result buffer | 
| GL_SHADER_STORAGE_BUFFER | Read-write storage for shaders | 
| GL_TEXTURE_BUFFER | Texture data buffer | 
| GL_TRANSFORM_FEEDBACK_BUFFER | Transform feedback buffer | 
| GL_UNIFORM_BUFFER | Uniform block storage | 
buffer
                
              
            
                    Specifies the name of the buffer object for
                    glClearNamedBufferSubData.
                
internalformat
                
              
            The internal format with which the data will be stored in the buffer object.
offset
                
              
            The offset in basic machine units into the buffer object's data store at which to start filling.
size
                
              
            The size in basic machine units of the range of the data store to fill.
format
                
              
            
                    The format of the data in memory addressed by
                    data.
                
type
                
              
            
                    The type of the data in memory addressed by
                    data.
                
data
                
              
            The address of a memory location storing the data to be replicated into the buffer's data store.
            glClearBufferSubData and
            glClearNamedBufferSubData fill a specified
            region of a buffer object's data store with data from client
            memory. 
        
            offset and size
            specify the extent of the region within the data store of the
            buffer object to fill with data. Data, initially supplied in a
            format specified by format in data type
            type is read from the memory address
            given by data and converted into the
            internal representation given by
            internalformat, which must be one of the
            following sized internal formats:
        
| Component | |||||||
|---|---|---|---|---|---|---|---|
| Sized Internal Format | Base Type | Components | Norm | 0 | 1 | 2 | 3 | 
| GL_R8 | ubyte | 1 | YES | R | 0 | 0 | 1 | 
| GL_R16 | ushort | 1 | YES | R | 0 | 0 | 1 | 
| GL_R16F | half | 1 | NO | R | 0 | 0 | 1 | 
| GL_R32F | float | 1 | NO | R | 0 | 0 | 1 | 
| GL_R8I | byte | 1 | NO | R | 0 | 0 | 1 | 
| GL_R16I | short | 1 | NO | R | 0 | 0 | 1 | 
| GL_R32I | int | 1 | NO | R | 0 | 0 | 1 | 
| GL_R8UI | ubyte | 1 | NO | R | 0 | 0 | 1 | 
| GL_R16UI | ushort | 1 | NO | R | 0 | 0 | 1 | 
| GL_R32UI | uint | 1 | NO | R | 0 | 0 | 1 | 
| GL_RG8 | ubyte | 2 | YES | R | G | 0 | 1 | 
| GL_RG16 | ushort | 2 | YES | R | G | 0 | 1 | 
| GL_RG16F | half | 2 | NO | R | G | 0 | 1 | 
| GL_RG32F | float | 2 | NO | R | G | 0 | 1 | 
| GL_RG8I | byte | 2 | NO | R | G | 0 | 1 | 
| GL_RG16I | short | 2 | NO | R | G | 0 | 1 | 
| GL_RG32I | int | 2 | NO | R | G | 0 | 1 | 
| GL_RG8UI | ubyte | 2 | NO | R | G | 0 | 1 | 
| GL_RG16UI | ushort | 2 | NO | R | G | 0 | 1 | 
| GL_RG32UI | uint | 2 | NO | R | G | 0 | 1 | 
| GL_RGB32F | float | 3 | NO | R | G | B | 1 | 
| GL_RGB32I | int | 3 | NO | R | G | B | 1 | 
| GL_RGB32UI | uint | 3 | NO | R | G | B | 1 | 
| GL_RGBA8 | uint | 4 | YES | R | G | B | A | 
| GL_RGBA16 | short | 4 | YES | R | G | B | A | 
| GL_RGBA16F | half | 4 | NO | R | G | B | A | 
| GL_RGBA32F | float | 4 | NO | R | G | B | A | 
| GL_RGBA8I | byte | 4 | NO | R | G | B | A | 
| GL_RGBA16I | short | 4 | NO | R | G | B | A | 
| GL_RGBA32I | int | 4 | NO | R | G | B | A | 
| GL_RGBA8UI | ubyte | 4 | NO | R | G | B | A | 
| GL_RGBA16UI | ushort | 4 | NO | R | G | B | A | 
| GL_RGBA32UI | uint | 4 | NO | R | G | B | A | 
            This converted data is then replicated throughout the specified
            region of the buffer object's data store. If
            data is NULL, then the subrange of the
            buffer's data store is filled with zeros.
        
            GL_INVALID_ENUM is generated by
            glClearBufferSubData if
            target is not one of the generic buffer
            binding targets.
        
            GL_INVALID_VALUE is generated by
            glClearBufferSubData if no buffer is bound
            to target.
        
            GL_INVALID_OPERATION is generated by
            glClearNamedBufferSubData if
            buffer is not the name of an existing
            buffer object.
        
            GL_INVALID_ENUM is generated if
            internalformat is not one of the valid
            sized internal formats listed in the table above.
        
            GL_INVALID_VALUE is generated if
            offset or range
            are not multiples of the number of basic machine units
            per-element for the internal format specified by
            internalformat. This value may be
            computed by multiplying the number of components for
            internalformat from the table by the size
            of the base type from the table.
        
            GL_INVALID_VALUE is generated if
            offset or size is
            negative, or if $offset + size$ is greater than the value of
            GL_BUFFER_SIZE for the buffer object.
        
            GL_INVALID_OPERATION is generated if any
            part of the specified range of the buffer object is mapped with
            glMapBufferRange
            or
            glMapBuffer,
            unless it was mapped with the
            GL_MAP_PERSISTENT_BIT bit set in the
            glMapBufferRange
            access flags.
        
            GL_INVALID_VALUE is generated if
            format is not a valid format, or
            type is not a valid type.
        
| OpenGL Version | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 | 
| glClearBufferSubData | - | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔ | 
| glClearNamedBufferSubData | - | - | - | - | - | - | - | - | - | - | - | ✔ | 
Copyright © 2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.