glVertexArrayElementBuffer — configures element array buffer binding of a vertex array object
void glVertexArrayElementBuffer(
|
GLuint vaobj, |
GLuint buffer); |
vaobj
Specifies the name of the vertex array object.
buffer
Specifies the name of the buffer object to use for the element array buffer binding.
glVertexArrayElementBuffer binds a buffer object with id buffer
to the element array buffer bind point of a vertex array object with id vaobj.
If buffer is zero, any existing element array buffer binding to vaobj
is removed.
glGet
with argument GL_ELEMENT_ARRAY_BUFFER_BINDING.
glGetVertexArrayiv
with argument GL_ELEMENT_ARRAY_BUFFER_BINDING.
GL_INVALID_OPERATION error is generated if vaobj is not the name
of an existing vertex array object.
GL_INVALID_OPERATION error is generated if buffer is not zero or
the name of an existing buffer object.
| OpenGL Version | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glVertexArrayElementBuffer
|
- | - | - | - | - | - | - | - | - | - | - | ✔ |
Copyright © 2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.