代替 (フラット) のインデックスを使用する
序
API エントリーポイント
a
glActiveShaderProgram
glActiveTexture
glAttachShader
b
glBeginConditionalRender
[en]
glBeginQuery
glBeginQueryIndexed
[en]
glBeginTransformFeedback
[en]
glBindAttribLocation
[en]
glBindBuffer
glBindBufferBase
[en]
glBindBufferRange
[en]
glBindBuffersBase
[en]
glBindBuffersRange
[en]
glBindFragDataLocation
[en]
glBindFragDataLocationIndexed
[en]
glBindFramebuffer
[en]
glBindImageTexture
[en]
glBindImageTextures
[en]
glBindProgramPipeline
[en]
glBindRenderbuffer
[en]
glBindSampler
[en]
glBindSamplers
[en]
glBindTexture
[en]
glBindTextures
[en]
glBindTextureUnit
[en]
glBindTransformFeedback
[en]
glBindVertexArray
[en]
glBindVertexBuffer
[en]
glBindVertexBuffers
[en]
glBlendColor
[en]
glBlendEquation
[en]
glBlendEquationi
[en]
glBlendEquationSeparate
[en]
glBlendEquationSeparatei
[en]
glBlendFunc
[en]
glBlendFunci
[en]
glBlendFuncSeparate
[en]
glBlendFuncSeparatei
[en]
glBlitFramebuffer
[en]
glBlitNamedFramebuffer
[en]
glBufferData
glBufferStorage
[en]
glBufferSubData
[en]
c
glCheckFramebufferStatus
[en]
glCheckNamedFramebufferStatus
[en]
glClampColor
[en]
glClear
glClearBuffer
[en]
glClearBufferData
[en]
glClearBufferfi
[en]
glClearBufferfv
[en]
glClearBufferiv
[en]
glClearBufferSubData
[en]
glClearBufferuiv
[en]
glClearColor
glClearDepth
glClearDepthf
glClearNamedBufferData
[en]
glClearNamedBufferSubData
[en]
glClearNamedFramebufferfi
[en]
glClearNamedFramebufferfv
[en]
glClearNamedFramebufferiv
[en]
glClearNamedFramebufferuiv
[en]
glClearStencil
[en]
glClearTexImage
[en]
glClearTexSubImage
[en]
glClientWaitSync
[en]
glClipControl
[en]
glColorMask
[en]
glColorMaski
[en]
glCompileShader
glCompressedTexImage1D
[en]
glCompressedTexImage2D
[en]
glCompressedTexImage3D
[en]
glCompressedTexSubImage1D
[en]
glCompressedTexSubImage2D
[en]
glCompressedTexSubImage3D
[en]
glCompressedTextureSubImage1D
[en]
glCompressedTextureSubImage2D
[en]
glCompressedTextureSubImage3D
[en]
glCopyBufferSubData
[en]
glCopyImageSubData
[en]
glCopyNamedBufferSubData
[en]
glCopyTexImage1D
[en]
glCopyTexImage2D
[en]
glCopyTexSubImage1D
[en]
glCopyTexSubImage2D
[en]
glCopyTexSubImage3D
[en]
glCopyTextureSubImage1D
[en]
glCopyTextureSubImage2D
[en]
glCopyTextureSubImage3D
[en]
glCreateBuffers
glCreateFramebuffers
[en]
glCreateProgram
glCreateProgramPipelines
[en]
glCreateQueries
[en]
glCreateRenderbuffers
[en]
glCreateSamplers
[en]
glCreateShader
glCreateShaderProgram
[en]
glCreateShaderProgramv
[en]
glCreateTextures
[en]
glCreateTransformFeedbacks
[en]
glCreateVertexArrays
[en]
glCullFace
[en]
d
glDebugMessageCallback
[en]
glDebugMessageControl
[en]
glDebugMessageInsert
[en]
glDeleteBuffers
[en]
glDeleteFramebuffers
[en]
glDeleteProgram
glDeleteProgramPipelines
[en]
glDeleteQueries
[en]
glDeleteRenderbuffers
[en]
glDeleteSamplers
[en]
glDeleteShader
[en]
glDeleteSync
[en]
glDeleteTextures
[en]
glDeleteTransformFeedbacks
[en]
glDeleteVertexArrays
[en]
glDepthFunc
[en]
glDepthMask
[en]
glDepthRange
[en]
glDepthRangeArray
[en]
glDepthRangeArrayv
[en]
glDepthRangef
[en]
glDepthRangeIndexed
[en]
glDetachShader
[en]
glDisable
[en]
glDisablei
[en]
glDisableVertexArrayAttrib
[en]
glDisableVertexAttribArray
[en]
glDispatchCompute
[en]
glDispatchComputeIndirect
[en]
glDrawArrays
glDrawArraysIndirect
[en]
glDrawArraysInstanced
[en]
glDrawArraysInstancedBaseInstance
[en]
glDrawBuffer
glDrawBuffers
[en]
glDrawElements
glDrawElementsBaseVertex
[en]
glDrawElementsIndirect
[en]
glDrawElementsInstanced
[en]
glDrawElementsInstancedBaseInstance
[en]
glDrawElementsInstancedBaseVertex
[en]
glDrawElementsInstancedBaseVertexBaseInstance
[en]
glDrawRangeElements
[en]
glDrawRangeElementsBaseVertex
[en]
glDrawTransformFeedback
[en]
glDrawTransformFeedbackInstanced
[en]
glDrawTransformFeedbackStream
[en]
glDrawTransformFeedbackStreamInstanced
[en]
e
glEnable
[en]
glEnablei
[en]
glEnableVertexArrayAttrib
[en]
glEnableVertexAttribArray
[en]
glEndConditionalRender
[en]
glEndQuery
glEndQueryIndexed
[en]
glEndTransformFeedback
[en]
f
glFenceSync
[en]
glFinish
glFlush
glFlushMappedBufferRange
[en]
glFlushMappedNamedBufferRange
[en]
glFramebufferParameteri
[en]
glFramebufferRenderbuffer
[en]
glFramebufferTexture
[en]
glFramebufferTexture1D
[en]
glFramebufferTexture2D
[en]
glFramebufferTexture3D
[en]
glFramebufferTextureLayer
[en]
glFrontFace
[en]
g
glGenBuffers
glGenerateMipmap
[en]
glGenerateTextureMipmap
[en]
glGenFramebuffers
[en]
glGenProgramPipelines
[en]
glGenQueries
[en]
glGenRenderbuffers
[en]
glGenSamplers
[en]
glGenTextures
[en]
glGenTransformFeedbacks
[en]
glGenVertexArrays
[en]
glGet
[en]
glGetActiveAtomicCounterBufferiv
[en]
glGetActiveAttrib
[en]
glGetActiveSubroutineName
[en]
glGetActiveSubroutineUniform
[en]
glGetActiveSubroutineUniformiv
[en]
glGetActiveSubroutineUniformName
[en]
glGetActiveUniform
[en]
glGetActiveUniformBlock
[en]
glGetActiveUniformBlockiv
[en]
glGetActiveUniformBlockName
[en]
glGetActiveUniformName
[en]
glGetActiveUniformsiv
[en]
glGetAttachedShaders
[en]
glGetAttribLocation
[en]
glGetBooleani_v
[en]
glGetBooleanv
[en]
glGetBufferParameter
[en]
glGetBufferParameteri64v
[en]
glGetBufferParameteriv
[en]
glGetBufferPointerv
[en]
glGetBufferSubData
[en]
glGetCompressedTexImage
[en]
glGetCompressedTextureImage
[en]
glGetCompressedTextureSubImage
[en]
glGetDebugMessageLog
[en]
glGetDoublei_v
[en]
glGetDoublev
[en]
glGetError
glGetFloati_v
[en]
glGetFloatv
[en]
glGetFragDataIndex
[en]
glGetFragDataLocation
[en]
glGetFramebufferAttachmentParameter
[en]
glGetFramebufferAttachmentParameteriv
[en]
glGetFramebufferParameter
[en]
glGetFramebufferParameteriv
[en]
glGetGraphicsResetStatus
[en]
glGetInteger64i_v
[en]
glGetInteger64v
[en]
glGetIntegeri_v
[en]
glGetIntegerv
[en]
glGetInternalformat
[en]
glGetInternalformati64v
[en]
glGetInternalformativ
[en]
glGetMultisample
[en]
glGetMultisamplefv
[en]
glGetNamedBufferParameteri64v
[en]
glGetNamedBufferParameteriv
[en]
glGetNamedBufferPointerv
[en]
glGetNamedBufferSubData
[en]
glGetNamedFramebufferAttachmentParameteriv
[en]
glGetNamedFramebufferParameteriv
[en]
glGetNamedRenderbufferParameteriv
[en]
glGetnCompressedTexImage
[en]
glGetnTexImage
[en]
glGetnUniformdv
[en]
glGetnUniformfv
[en]
glGetnUniformiv
[en]
glGetnUniformuiv
[en]
glGetObjectLabel
[en]
glGetObjectPtrLabel
[en]
glGetPointerv
[en]
glGetProgram
[en]
glGetProgramBinary
[en]
glGetProgramInfoLog
glGetProgramInterface
[en]
glGetProgramInterfaceiv
[en]
glGetProgramiv
[en]
glGetProgramPipeline
[en]
glGetProgramPipelineInfoLog
[en]
glGetProgramPipelineiv
[en]
glGetProgramResource
[en]
glGetProgramResourceIndex
[en]
glGetProgramResourceiv
[en]
glGetProgramResourceLocation
[en]
glGetProgramResourceLocationIndex
[en]
glGetProgramResourceName
[en]
glGetProgramStage
[en]
glGetProgramStageiv
[en]
glGetQueryBufferObjecti64v
[en]
glGetQueryBufferObjectiv
[en]
glGetQueryBufferObjectui64v
[en]
glGetQueryBufferObjectuiv
[en]
glGetQueryIndexed
[en]
glGetQueryIndexediv
[en]
glGetQueryiv
[en]
glGetQueryObject
[en]
glGetQueryObjecti64v
[en]
glGetQueryObjectiv
[en]
glGetQueryObjectui64v
[en]
glGetQueryObjectuiv
[en]
glGetRenderbufferParameter
[en]
glGetRenderbufferParameteriv
[en]
glGetSamplerParameter
[en]
glGetSamplerParameterfv
[en]
glGetSamplerParameterIiv
[en]
glGetSamplerParameterIuiv
[en]
glGetSamplerParameteriv
[en]
glGetShader
[en]
glGetShaderInfoLog
glGetShaderiv
[en]
glGetShaderPrecisionFormat
[en]
glGetShaderSource
[en]
glGetString
[en]
glGetStringi
[en]
glGetSubroutineIndex
[en]
glGetSubroutineUniformLocation
[en]
glGetSync
[en]
glGetSynciv
[en]
glGetTexImage
[en]
glGetTexLevelParameter
[en]
glGetTexLevelParameterfv
[en]
glGetTexLevelParameteriv
[en]
glGetTexParameter
[en]
glGetTexParameterfv
[en]
glGetTexParameterIiv
[en]
glGetTexParameterIuiv
[en]
glGetTexParameteriv
[en]
glGetTextureImage
[en]
glGetTextureLevelParameterfv
[en]
glGetTextureLevelParameteriv
[en]
glGetTextureParameterfv
[en]
glGetTextureParameterIiv
[en]
glGetTextureParameterIuiv
[en]
glGetTextureParameteriv
[en]
glGetTextureSubImage
[en]
glGetTransformFeedback
[en]
glGetTransformFeedbacki64_v
[en]
glGetTransformFeedbacki_v
[en]
glGetTransformFeedbackiv
[en]
glGetTransformFeedbackVarying
[en]
glGetUniform
[en]
glGetUniformBlockIndex
[en]
glGetUniformdv
[en]
glGetUniformfv
[en]
glGetUniformIndices
[en]
glGetUniformiv
[en]
glGetUniformLocation
[en]
glGetUniformSubroutine
[en]
glGetUniformSubroutineuiv
[en]
glGetUniformuiv
[en]
glGetVertexArrayIndexed
[en]
glGetVertexArrayIndexed64iv
[en]
glGetVertexArrayIndexediv
[en]
glGetVertexArrayiv
[en]
glGetVertexAttrib
[en]
glGetVertexAttribdv
[en]
glGetVertexAttribfv
[en]
glGetVertexAttribIiv
[en]
glGetVertexAttribIuiv
[en]
glGetVertexAttribiv
[en]
glGetVertexAttribLdv
[en]
glGetVertexAttribPointerv
[en]
h
glHint
[en]
i
glInvalidateBufferData
[en]
glInvalidateBufferSubData
[en]
glInvalidateFramebuffer
[en]
glInvalidateNamedFramebufferData
[en]
glInvalidateNamedFramebufferSubData
[en]
glInvalidateSubFramebuffer
[en]
glInvalidateTexImage
[en]
glInvalidateTexSubImage
[en]
glIsBuffer
[en]
glIsEnabled
[en]
glIsEnabledi
[en]
glIsFramebuffer
[en]
glIsProgram
[en]
glIsProgramPipeline
[en]
glIsQuery
[en]
glIsRenderbuffer
[en]
glIsSampler
[en]
glIsShader
[en]
glIsSync
[en]
glIsTexture
[en]
glIsTransformFeedback
[en]
glIsVertexArray
[en]
l
glLineWidth
[en]
glLinkProgram
glLogicOp
[en]
m
glMapBuffer
glMapBufferRange
[en]
glMapNamedBuffer
glMapNamedBufferRange
[en]
glMemoryBarrier
[en]
glMemoryBarrierByRegion
[en]
glMinSampleShading
[en]
glMultiDrawArrays
[en]
glMultiDrawArraysIndirect
[en]
glMultiDrawElements
[en]
glMultiDrawElementsBaseVertex
[en]
glMultiDrawElementsIndirect
[en]
n
glNamedBufferData
glNamedBufferStorage
[en]
glNamedBufferSubData
[en]
glNamedFramebufferDrawBuffer
glNamedFramebufferDrawBuffers
[en]
glNamedFramebufferParameteri
[en]
glNamedFramebufferReadBuffer
[en]
glNamedFramebufferRenderbuffer
[en]
glNamedFramebufferTexture
[en]
glNamedFramebufferTextureLayer
[en]
glNamedRenderbufferStorage
[en]
glNamedRenderbufferStorageMultisample
[en]
o
glObjectLabel
[en]
glObjectPtrLabel
[en]
p
glPatchParameter
[en]
glPatchParameterfv
[en]
glPatchParameteri
[en]
glPauseTransformFeedback
[en]
glPixelStore
[en]
glPixelStoref
[en]
glPixelStorei
[en]
glPointParameter
[en]
glPointParameterf
[en]
glPointParameterfv
[en]
glPointParameteri
[en]
glPointParameteriv
[en]
glPointSize
[en]
glPolygonMode
glPolygonOffset
[en]
glPopDebugGroup
[en]
glPrimitiveRestartIndex
[en]
glProgramBinary
[en]
glProgramParameter
[en]
glProgramParameteri
[en]
glProgramUniform
glProgramUniform1f
glProgramUniform1fv
glProgramUniform1i
glProgramUniform1iv
glProgramUniform1ui
glProgramUniform1uiv
glProgramUniform2f
glProgramUniform2fv
glProgramUniform2i
glProgramUniform2iv
glProgramUniform2ui
glProgramUniform2uiv
glProgramUniform3f
glProgramUniform3fv
glProgramUniform3i
glProgramUniform3iv
glProgramUniform3ui
glProgramUniform3uiv
glProgramUniform4f
glProgramUniform4fv
glProgramUniform4i
glProgramUniform4iv
glProgramUniform4ui
glProgramUniform4uiv
glProgramUniformMatrix2fv
glProgramUniformMatrix2x3fv
glProgramUniformMatrix2x4fv
glProgramUniformMatrix3fv
glProgramUniformMatrix3x2fv
glProgramUniformMatrix3x4fv
glProgramUniformMatrix4fv
glProgramUniformMatrix4x2fv
glProgramUniformMatrix4x3fv
glProvokingVertex
[en]
glPushDebugGroup
[en]
q
glQueryCounter
[en]
r
glReadBuffer
[en]
glReadnPixels
[en]
glReadPixels
[en]
glReleaseShaderCompiler
[en]
removedTypes
glRenderbufferStorage
[en]
glRenderbufferStorageMultisample
[en]
glResumeTransformFeedback
[en]
s
glSampleCoverage
[en]
glSampleMaski
[en]
glSamplerParameter
[en]
glSamplerParameterf
[en]
glSamplerParameterfv
[en]
glSamplerParameteri
[en]
glSamplerParameterIiv
[en]
glSamplerParameterIuiv
[en]
glSamplerParameteriv
[en]
glScissor
[en]
glScissorArray
[en]
glScissorArrayv
[en]
glScissorIndexed
[en]
glScissorIndexedv
[en]
glShaderBinary
[en]
glShaderSource
glShaderStorageBlockBinding
[en]
glStencilFunc
[en]
glStencilFuncSeparate
[en]
glStencilMask
[en]
glStencilMaskSeparate
[en]
glStencilOp
[en]
glStencilOpSeparate
[en]
t
glTexBuffer
[en]
glTexBufferRange
[en]
glTexImage1D
[en]
glTexImage2D
[en]
glTexImage2DMultisample
[en]
glTexImage3D
[en]
glTexImage3DMultisample
[en]
glTexParameter
[en]
glTexParameterf
[en]
glTexParameterfv
[en]
glTexParameteri
[en]
glTexParameterIiv
[en]
glTexParameterIuiv
[en]
glTexParameteriv
[en]
glTexStorage1D
[en]
glTexStorage2D
[en]
glTexStorage2DMultisample
[en]
glTexStorage3D
[en]
glTexStorage3DMultisample
[en]
glTexSubImage1D
[en]
glTexSubImage2D
[en]
glTexSubImage3D
[en]
glTextureBarrier
[en]
glTextureBuffer
[en]
glTextureBufferRange
[en]
glTextureParameterf
[en]
glTextureParameterfv
[en]
glTextureParameteri
[en]
glTextureParameterIiv
[en]
glTextureParameterIuiv
[en]
glTextureParameteriv
[en]
glTextureStorage1D
[en]
glTextureStorage2D
[en]
glTextureStorage2DMultisample
[en]
glTextureStorage3D
[en]
glTextureStorage3DMultisample
[en]
glTextureSubImage1D
[en]
glTextureSubImage2D
[en]
glTextureSubImage3D
[en]
glTextureView
[en]
glTransformFeedbackBufferBase
[en]
glTransformFeedbackBufferRange
[en]
glTransformFeedbackVaryings
[en]
u
glUniform
glUniform1f
glUniform1fv
glUniform1i
glUniform1iv
glUniform1ui
glUniform1uiv
glUniform2f
glUniform2fv
glUniform2i
glUniform2iv
glUniform2ui
glUniform2uiv
glUniform3f
glUniform3fv
glUniform3i
glUniform3iv
glUniform3ui
glUniform3uiv
glUniform4f
glUniform4fv
glUniform4i
glUniform4iv
glUniform4ui
glUniform4uiv
glUniformBlockBinding
[en]
glUniformMatrix2fv
glUniformMatrix2x3fv
glUniformMatrix2x4fv
glUniformMatrix3fv
glUniformMatrix3x2fv
glUniformMatrix3x4fv
glUniformMatrix4fv
glUniformMatrix4x2fv
glUniformMatrix4x3fv
glUniformSubroutines
[en]
glUniformSubroutinesuiv
[en]
glUnmapBuffer
[en]
glUnmapNamedBuffer
[en]
glUseProgram
glUseProgramStages
[en]
v
glValidateProgram
glValidateProgramPipeline
[en]
glVertexArrayAttribBinding
[en]
glVertexArrayAttribFormat
[en]
glVertexArrayAttribIFormat
[en]
glVertexArrayAttribLFormat
[en]
glVertexArrayBindingDivisor
[en]
glVertexArrayElementBuffer
[en]
glVertexArrayVertexBuffer
[en]
glVertexArrayVertexBuffers
[en]
glVertexAttrib
[en]
glVertexAttrib1d
[en]
glVertexAttrib1dv
[en]
glVertexAttrib1f
[en]
glVertexAttrib1fv
[en]
glVertexAttrib1s
[en]
glVertexAttrib1sv
[en]
glVertexAttrib2d
[en]
glVertexAttrib2dv
[en]
glVertexAttrib2f
[en]
glVertexAttrib2fv
[en]
glVertexAttrib2s
[en]
glVertexAttrib2sv
[en]
glVertexAttrib3d
[en]
glVertexAttrib3dv
[en]
glVertexAttrib3f
[en]
glVertexAttrib3fv
[en]
glVertexAttrib3s
[en]
glVertexAttrib3sv
[en]
glVertexAttrib4bv
[en]
glVertexAttrib4d
[en]
glVertexAttrib4dv
[en]
glVertexAttrib4f
[en]
glVertexAttrib4fv
[en]
glVertexAttrib4iv
[en]
glVertexAttrib4Nbv
[en]
glVertexAttrib4Niv
[en]
glVertexAttrib4Nsv
[en]
glVertexAttrib4Nub
[en]
glVertexAttrib4Nubv
[en]
glVertexAttrib4Nuiv
[en]
glVertexAttrib4Nusv
[en]
glVertexAttrib4s
[en]
glVertexAttrib4sv
[en]
glVertexAttrib4ubv
[en]
glVertexAttrib4uiv
[en]
glVertexAttrib4usv
[en]
glVertexAttribBinding
[en]
glVertexAttribDivisor
[en]
glVertexAttribFormat
[en]
glVertexAttribI1i
[en]
glVertexAttribI1iv
[en]
glVertexAttribI1ui
[en]
glVertexAttribI1uiv
[en]
glVertexAttribI2i
[en]
glVertexAttribI2iv
[en]
glVertexAttribI2ui
[en]
glVertexAttribI2uiv
[en]
glVertexAttribI3i
[en]
glVertexAttribI3iv
[en]
glVertexAttribI3ui
[en]
glVertexAttribI3uiv
[en]
glVertexAttribI4bv
[en]
glVertexAttribI4i
[en]
glVertexAttribI4iv
[en]
glVertexAttribI4sv
[en]
glVertexAttribI4ubv
[en]
glVertexAttribI4ui
[en]
glVertexAttribI4uiv
[en]
glVertexAttribI4usv
[en]
glVertexAttribIFormat
[en]
glVertexAttribIPointer
glVertexAttribL1d
[en]
glVertexAttribL1dv
[en]
glVertexAttribL2d
[en]
glVertexAttribL2dv
[en]
glVertexAttribL3d
[en]
glVertexAttribL3dv
[en]
glVertexAttribL4d
[en]
glVertexAttribL4dv
[en]
glVertexAttribLFormat
[en]
glVertexAttribLPointer
glVertexAttribP1ui
[en]
glVertexAttribP2ui
[en]
glVertexAttribP3ui
[en]
glVertexAttribP4ui
[en]
glVertexAttribPointer
glVertexBindingDivisor
[en]
glViewport
[en]
glViewportArray
[en]
glViewportArrayv
[en]
glViewportIndexed
[en]
glViewportIndexedf
[en]
glViewportIndexedfv
[en]
w
glWaitSync
[en]
GLSL 関数
a
abs
[en]
acos
[en]
acosh
[en]
all
[en]
any
[en]
asin
[en]
asinh
[en]
atan
[en]
atanh
[en]
atomicAdd
[en]
atomicAnd
[en]
atomicCompSwap
[en]
atomicCounter
[en]
atomicCounterDecrement
[en]
atomicCounterIncrement
[en]
atomicExchange
[en]
atomicMax
[en]
atomicMin
[en]
atomicOr
[en]
atomicXor
[en]
b
barrier
[en]
bitCount
[en]
bitfieldExtract
[en]
bitfieldInsert
[en]
bitfieldReverse
[en]
c
ceil
[en]
clamp
[en]
cos
[en]
cosh
[en]
cross
[en]
d
degrees
[en]
determinant
[en]
dFdx
[en]
dFdxCoarse
[en]
dFdxFine
[en]
dFdy
[en]
dFdyCoarse
[en]
dFdyFine
[en]
distance
[en]
dot
[en]
e
EmitStreamVertex
[en]
EmitVertex
[en]
EndPrimitive
[en]
EndStreamPrimitive
[en]
equal
[en]
exp
[en]
exp2
[en]
f
faceforward
[en]
findLSB
[en]
findMSB
[en]
floatBitsToInt
[en]
floatBitsToUint
[en]
floor
[en]
fma
[en]
fract
[en]
frexp
[en]
fwidth
[en]
fwidthCoarse
[en]
fwidthFine
[en]
g
gl_ClipDistance
[en]
gl_CullDistance
[en]
gl_FragCoord
gl_FragDepth
[en]
gl_FrontFacing
[en]
gl_GlobalInvocationID
[en]
gl_HelperInvocation
[en]
gl_InstanceID
[en]
gl_InvocationID
[en]
gl_Layer
[en]
gl_LocalInvocationID
[en]
gl_LocalInvocationIndex
[en]
gl_NumSamples
[en]
gl_NumWorkGroups
[en]
gl_PatchVerticesIn
[en]
gl_PointCoord
[en]
gl_PointSize
[en]
gl_Position
gl_PrimitiveID
[en]
gl_PrimitiveIDIn
[en]
gl_SampleID
[en]
gl_SampleMask
[en]
gl_SampleMaskIn
[en]
gl_SamplePosition
[en]
gl_TessCoord
[en]
gl_TessLevelInner
[en]
gl_TessLevelOuter
[en]
gl_VertexID
[en]
gl_ViewportIndex
[en]
gl_WorkGroupID
[en]
gl_WorkGroupSize
[en]
greaterThan
[en]
greaterThanEqual
[en]
groupMemoryBarrier
[en]
i
imageAtomicAdd
[en]
imageAtomicAnd
[en]
imageAtomicCompSwap
[en]
imageAtomicExchange
[en]
imageAtomicMax
[en]
imageAtomicMin
[en]
imageAtomicOr
[en]
imageAtomicXor
[en]
imageLoad
[en]
imageSamples
[en]
imageSize
[en]
imageStore
[en]
imulExtended
[en]
intBitsToFloat
[en]
interpolateAtCentroid
[en]
interpolateAtOffset
[en]
interpolateAtSample
[en]
inverse
[en]
inversesqrt
[en]
isinf
[en]
isnan
[en]
l
ldexp
[en]
length
[en]
lessThan
[en]
lessThanEqual
[en]
log
[en]
log2
[en]
m
matrixCompMult
[en]
max
[en]
memoryBarrier
[en]
memoryBarrierAtomicCounter
[en]
memoryBarrierBuffer
[en]
memoryBarrierImage
[en]
memoryBarrierShared
[en]
min
[en]
mix
[en]
mod
[en]
modf
[en]
n
noise
[en]
noise1
[en]
noise2
[en]
noise3
[en]
noise4
[en]
normalize
[en]
not
[en]
notEqual
[en]
o
outerProduct
[en]
p
packDouble2x32
[en]
packHalf2x16
[en]
packSnorm2x16
[en]
packSnorm4x8
[en]
packUnorm
[en]
packUnorm2x16
[en]
packUnorm4x8
[en]
pow
[en]
r
radians
[en]
reflect
[en]
refract
[en]
round
[en]
roundEven
[en]
s
sign
[en]
sin
[en]
sinh
[en]
smoothstep
[en]
sqrt
[en]
step
[en]
t
tan
[en]
tanh
[en]
texelFetch
[en]
texelFetchOffset
[en]
texture
[en]
textureGather
[en]
textureGatherOffset
[en]
textureGatherOffsets
[en]
textureGrad
[en]
textureGradOffset
[en]
textureLod
[en]
textureLodOffset
[en]
textureOffset
[en]
textureProj
[en]
textureProjGrad
[en]
textureProjGradOffset
[en]
textureProjLod
[en]
textureProjLodOffset
[en]
textureProjOffset
[en]
textureQueryLevels
[en]
textureQueryLod
[en]
textureSamples
[en]
textureSize
[en]
transpose
[en]
trunc
[en]
u
uaddCarry
[en]
uintBitsToFloat
[en]
umulExtended
[en]
unpackDouble2x32
[en]
unpackHalf2x16
[en]
unpackSnorm2x16
[en]
unpackSnorm4x8
[en]
unpackUnorm
[en]
unpackUnorm2x16
[en]
unpackUnorm4x8
[en]
usubBorrow
[en]